Shigeru Miyamoto, the visionary behind Super Mario, Donkey Kong, and The Legend of Zelda, revolutionized video game design by turning the limitations of early technology into creative opportunities. In the 1980s, working with low-resolution grids, Miyamoto designed iconic characters like Mario, using the grid to craft distinct features such as Mario's hat and mustache.
His groundbreaking work on Super Mario Bros. utilized 16x16 pixel tiles to create engaging, rhythmically designed levels that have become a benchmark in game design. Similarly, in The Legend of Zelda, Miyamoto employed a grid system to build a vast, interconnected world, pioneering a style that balanced exploration with intuitive navigation.
Miyamoto’s use of grids didn’t just define the visual aesthetic of his games; it shaped the very experience of gameplay. His influence is seen in the ongoing popularity of pixel art, with many modern games continuing to draw inspiration from his grid-based designs. Miyamoto’s legacy illustrates how constraints can fuel creativity, turning simple pixels into timeless icons.
Learn about the History of Graph Paper and the Origins of Data Visualisation.
Available graph paper types include:
Graph Paper |
Grid Paper |
Isometric Paper |
Hexagonal Paper |
Lined Paper (or Note Paper) |
Polar Paper (or Polar Chart Paper) |
Radar Paper |
Ternary Paper (or Ternary Plot Paper) |
Artists Grid Paper |
Vitruvian Man Paper |
Math Axis Graph Paper |
Probability Paper
Would you like to Customise your Graph Paper by type, size and paper orientation?
Here are some quick links to commonly used graph paper designs: dotted grid paper (A4/portrait), graph paper (A4/portrait), isometric grid paper (A4/portrait), and hexagonal grid paper (A4/portrait),
See our full list of available graph papers (types and sizes)
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