gridpaper

A History of Pixel Art: A Journey Through the Grids

Pixel art, a form of digital art where images are created on a grid of individual pixels, has a rich history intertwined with the evolution of video games and digital media. Artists who create pixel art often see the grid not just as a limitation but as a canvas, a space where creativity can flourish within constraints. This unique art form has seen several transformations since its inception, with each era contributing to its growth and sophistication.

The Birth of Pixel Art: 1970s-1980s

The origins of pixel art can be traced back to the late 1970s and early 1980s, when the first video game consoles and personal computers emerged. Artists of this era, often software developers or game designers, worked with extremely limited computing power. The resolution was low, and the color palettes were minimal, leading to the creation of iconic pixelated characters.

Example of a popular video game graphic, known as a sprite.One of the pioneers in pixel art was Shigeru Miyamoto, a Japanese game designer who created the iconic character Mario in 1981. Working on the grid-based limitations of the Nintendo Entertainment System (NES), Miyamoto designed Mario with a mustache and a hat to simplify his appearance at low resolutions, a technique that became emblematic of early pixel art.

Another key figure in the early days of pixel art is Hiroshi Ono, affectionately known as "Mr. Dotman." Ono was a pivotal artist at Namco during the 1980s and is best known for his work on Pac-Man (1980) and other classic arcade titles like Galaga (1981) and Dig Dug (1982). Working with the limited resolution of arcade systems, Ono mastered the art of creating visually appealing and instantly recognizable characters using only a small number of pixels. His ability to convey personality and charm within such constraints was groundbreaking and set the standard for pixel art in the arcade era. The characters and environments he designed, using carefully plotted grids, remain iconic to this day, embodying the essence of early video game art.

The Rise of Iconic Pixel Art: 1990s

As technology advanced in the 1990s, pixel art evolved into more complex and detailed designs. Artists were still constrained by grids, but they began to push the boundaries, using the grid to create intricate animations and backgrounds. During this time, pixel art became synonymous with video game aesthetics.

Hironobu Sakaguchi, the creator of the Final Fantasy series, is notable for his use of pixel art to convey rich, emotional narratives. The detailed sprites and landscapes in Final Fantasy VI (1994) are prime examples of how artists used the grid to craft visually compelling stories. Sakaguchi's team of pixel artists, including Kazuko Shibuya, meticulously designed each character sprite, giving life and personality to each pixel.

Another influential figure is Eric Chahi, the French video game designer behind Another World (1991). Chahi's work is renowned for its atmospheric use of pixel art, where the grid was utilized not only for character design but to create moody, cinematic scenes. His use of rotoscoping—a technique that involves tracing over motion picture footage frame by frame—combined with pixel art, demonstrated how grids could be used to create fluid, realistic movement.

The Renaissance of Pixel Art: 2000s-Present

The early 2000s saw a resurgence in the popularity of pixel art, partly due to nostalgia and the indie game movement. Artists embraced pixel art not just as a retro style but as a deliberate artistic choice that offered unique storytelling and aesthetic possibilities.

Adam Saltsman, known for creating the game Canabalt (2009), is a modern pixel artist who embraces the grid for its ability to evoke a sense of nostalgia while also providing clarity and focus in game design. Saltsman’s minimalist approach to pixel art, where each pixel serves a purpose, exemplifies how the grid remains a vital tool for conveying motion and emotion in a simple yet powerful way.

Paul Robertson, an Australian artist famous for his work on the Scott Pilgrim vs. The World: The Game (2010), represents the blending of intricate pixel art with vibrant animation. Robertson’s work showcases the grid's potential to create dynamic and expressive characters that resonate with contemporary audiences while paying homage to the medium's roots.

The Grid as Canvas

For pixel artists, the grid is both a challenge and an opportunity. It forces precision and intentionality, where each pixel must be carefully considered. From the early days of Miyamoto and the limitations of the NES to the detailed worlds created by modern indie developers, pixel art has evolved but remains deeply connected to its grid-based origins. The artists who create pixel art continue to innovate within this framework, proving that limitations can often lead to the most creative and enduring works.

The Deep Roots of Pixel Art

While pixel art is often associated with the video game revolution of the 1970s and 80s, its conceptual roots run much deeper—stretching back centuries before the advent of digital screens. A compelling parallel can be drawn between the pixelated aesthetic and early woodblock prints, such as the 1529 edition of Johann Schönsperger the Younger’s Ein new getruckt model Büchli (Model Book), printed at his workshop in Augsburg, Germany.

Anonymous, German, 16th century manuscript ca 1596. The Met Museum 53.566.7(1-69)Woodblock printing, a technique that predates modern pixelation, relied on carving intricate designs into wooden blocks to create repeatable patterns. When inked and pressed onto paper, the process produced images composed of discrete blocks of texture and tone, akin to the grid-based structure of modern pixel art. The repetitive and modular nature of woodblock patterns shares striking similarities with the "pixel-perfect" methodology of digital art.

Schönsperger’s model book, for instance, featured ornamental patterns, decorative alphabets, and design motifs that would serve as templates for artisans. These designs, crafted with remarkable precision for their time, reflect a proto-pixel mindset, where larger visuals are constructed from smaller, systematic units—just as modern pixel artists meticulously craft imagery by arranging individual pixels.

This historical perspective underscores that pixel art is not solely a product of the digital age but an evolution of humanity’s longstanding fascination with modular design, pattern repetition, and abstraction. From woodblock prints of the 16th century to 8-bit video game sprites, the creative principle of constructing complex images from fundamental units has remained timeless.

Learn about the History of Graph Paper and the Origins of Data Visualisation.

Available graph paper types include:
Graph Paper | Grid Paper | Isometric Paper | Hexagonal Paper | Lined Paper (or Note Paper) | Polar Paper (or Polar Chart Paper) | Radar Paper | Ternary Paper (or Ternary Plot Paper) | Artists Grid Paper | Vitruvian Man Paper | Math Axis Graph Paper | Probability Paper

Would you like to Customise your Graph Paper by type, size and paper orientation?

Here are some quick links to commonly used graph paper designs: dotted grid paper (A4/portrait), graph paper (A4/portrait), isometric grid paper (A4/portrait), and hexagonal grid paper (A4/portrait),

See our full list of available graph papers (types and sizes)

Crafted by onlinesimon

Copyright © 2021-2024 Simon J. Beal. All rights reserved.